

Where the COD games continually excel year upon year is in just how much technology they cram into the 16ms render time necessary to hit the target 60 frames per second. This is a very talented group of graphic and core engineering and online engineering who've been developing this technology for a very long time, so the reason why folks might say that it's not capable of doing this is because we hadn't done it before, but just because we haven't done it before doesn't necessarily mean that it can't do it."

"I understand why people might have that perspective, but it's actually not a fair assessment of the technology that we use. "I understand the perspective people have about what the game engine that we use and have available to us can do or not do," says David Vonderhaar, studio design director of Call of Duty: Black Ops 4. How does an engine traditionally associated with tighter multiplayer maps and a linear campaign cope with this new challenge? And it does so while retaining the series' signature target 60fps. Blackout transfers all of this learning - with further, extensive tweaking - into battle royale, a totally different kind of combat both in terms of environments, detail and of course, player count. It's all framed by an innate understand of how a weapon should feel in the hand, how it fires and the damage it produces. On paper, the concept is compelling - the COD studios have spent 11 years defining, tightening and refining a killer multiplayer experience based on fast movement and short, sharp, brutal encounters. And yes, we asked the question - will the single-player campaign ever return to Black Ops?Īt this point, arguably BLOPs 4's biggest draw is inescapably Blackout - and from a Digital Foundry perspective, we've found the beta period especially fascinating.
Blizzard battle.net black ops 4 series#
What we're looking at here is the biggest fundamental shift to the COD proposition since Modern Warfare - and in fact, depending on the success of the new game, the make-up of a COD series entry may never be the same again.ĭuring the recent EGX Berlin - where developer Treyarch hosted a panel - Digital Foundry had the chance to sit down with members of the development team to discuss the game, the stronger emphasis on PC, how the team tackled battle royale and the technological challenges in integrating this new game mode with their existing technology.
Blizzard battle.net black ops 4 Pc#
But there's more - including a concentrated focus on making the PC version of the game the best it can possibly be, while simultaneously moving the title to Blizzard's for the first time.

The game debuts on October 12 on the Xbox One, PlayStation 4, and the PC.We're mere days away from the launch of Call of Duty: Black Ops 4 - a game that takes the series in brand new directions, removing the campaign element completely and introducing us to Treyarch's take on battle royale. It will support for HDR and ultra-wide monitors. In addition, the PC will have a variable frame rate, depending on what kind of monitor the player has. Beenox is tweaking gunplayer mechanics and redesigning the user interface. “We’re talking about making sure that we deliver on what they want.”īeenox is testing a wide array of PC hardware variants to make sure the largest number of players will be able to play the game.

“At Beenox we have a long history of PC development, and so the PC community is always in the back of our minds,” said Thomas Wilson, creative director at Beenox. You’ll be able to talk to players across Black Ops 4 into Overwatch. You will be able to add friends, talk with your friends, see them playing other games, party up, and interact with them in-game. This means that Black Ops 4 will be fully integrated with all the social features on. “We’ve been working closely with both that dedicated team at Beenox, but also with Blizzard to make this a great experience for our PC fans,” Lamia said. The version of Black Ops 4 is being custom built for the PC.
